| UCB Term | Term/Concept | Description | |-----------------------|------------------------|-------------------------------| | **Game of the Scene** | Yes And | Build upon your scene partner's ideas, fostering a collaborative foundation where creativity can flourish. | | | Support | Acknowledging and adding to your partner's input. | | | Embrace | Welcoming your partner's contributions with an open mindset. | | | Add | Contributing new elements or information to the scene. | | | Build | Expanding on the narrative or theme presented by your partner. | | | Collaborate | Working together to co-create a scene that is greater than the sum of its parts. | | **Pattern & Heightening** | Agreement | Identify shared elements to create a unified scene, allowing the narrative to progress seamlessly. | | | Harmony | Finding points of agreement and resonance in the scene. | | | Consensus | Reaching a shared understanding or decision among characters. | | | Alignment | Ensuring that characters' actions and intentions complement each other. | | | Unity | Creating a cohesive and interconnected environment for the scene. | | | Synchronization | Harmonizing characters' actions, motivations, and reactions. | | **Initiations & Exploration**| Initiation | Launch the scene with a vivid and engaging premise, setting the stage for the comedic journey ahead. | | | Starting Point | The initial idea or concept that kick-starts the scene. | | | Introduction | Presenting characters, themes, or elements at the beginning of the scene. | | | Catalyst | The event or action that sparks the scene and propels it forward. | | | Set-Up | Establishing the context, relationships, and environment for the scene. | | | Launchpad | The foundation that propels the scene into action and exploration. | | **Character & Emotional Play**| Game of the Scene | Discern the comedic pattern driving the scene's humor, a central theme that will be playfully explored. | | | Pattern Recognition | Identifying recurring elements, behaviors, or situations in the scene. | | | Theme | The central comedic idea or concept that drives the scene's humor. | | | Core Idea | The fundamental concept or principle that underlies the comedic game. | | | Comedic Focus | The primary area of exploration and humor within the scene. | | | Exploration | Investigating different facets of the comedic game to uncover its full potential. | | **Scenic Structure & Building**| Heightening | Elevate the humorous or unusual aspects of the scene, escalating them progressively to generate bigger laughs. | | | Amplification | Increasing the magnitude, intensity, or impact of comedic elements. | | | Intensification | Heightening the energy, emotions, or stakes in the scene for greater impact. | | | Build-Up | Gradually increasing the absurdity, tension, or humor throughout the scene. | | | Enhancement | Adding additional layers of complexity, detail, or surprise to the scene. | | | Escalation | Gradually increasing the intensity or outrageousness of the comedic elements. | | **Game Exploration & Group Play**| Exploration | Delve deeper into the established game, investigating different angles and implications for a richer comedic experience. | | | Investigation | Examining various aspects of the comedic game to uncover new possibilities. | | | Deepening | Going beyond the surface level to explore the underlying dynamics and motives. | | | Uncovering | Discovering hidden connections, insights, or absurdities within the scene. | | | Analysis | Breaking down the comedic elements to understand their mechanics and potential. | | | Expansion | Broadening the scope of the scene by exploring different directions and dimensions. | | **Character Dynamics & Relationships**| Character | Develop distinctive characters with unique traits and objectives, infusing the scene with diverse personalities and dynamics. | | | Persona | The distinct personality, behavior, and attributes of a character. | | | Traits | The specific qualities, quirks, or characteristics that define a character. | | | Motivation | The desires, goals, or intentions that drive a character's actions in the scene. | | | Identity | The unique qualities and experiences that differentiate one character from another. | | | Persona | The outward presentation, demeanor, and interactions of a character. | | **Emotional Impact & Authenticity**| Emotional Reactions | Respond authentically to unfolding events, using genuine emotions to fuel the scene's authenticity and comedic potential. | | | Genuine | Real and sincere reactions that reflect authentic emotions. | | | Authentic | Remaining true to the character's personality and emotional state. | | | Feeling | The emotional responses experienced by characters in the scene. | | | Reaction | The character's responses, both physical and emotional, to the events of the scene. | | | Emotion | The internal emotional states that influence a character's behavior and decisions. | | **Scene Atmosphere & Descriptions**| Scene Painting | Craft a vibrant scene environment through evocative descriptions, immersing the audience in a vivid and compelling world. | | | Description | Depicting the scene's setting, details, and sensory elements. | | | Setting | The physical and emotional backdrop of the scene, including location and context. | | | Atmosphere | The mood, tone, and overall feeling of the scene's environment. | | | Imagery | Creating vivid mental pictures through descriptive language. | | | Visualization | Enabling the audience to imagine and experience the scene's world. | | **Narrative Twists & Changes**| Pivot/Second Beat | Pivot the scene in an unexpected direction while maintaining the comedic game, adding fresh dimensions to the unfolding story. | | | Shift | A significant change or redirection in the scene's focus or dynamics. | | | Twist | An unexpected and surprising development that alters the scene's trajectory. | | | Direction Change | Shifting the narrative, theme, or focus of the scene to a new path. | | | Alteration | Modifying the scene's circumstances, characters, or central premise. | | | Transformation | A profound change that redefines the scene's context, meaning, or outcomes. | | **Ensemble Play & Group Dynamics**| Group Games | Coordinate multiple characters or elements, weaving them together into a cohesive and uproarious ensemble. | | | Coordination | Organizing and synchronizing characters' actions and interactions. | | | Interaction | The dynamic exchanges and relationships among characters in the scene. | | | Teamwork | Collaborative efforts and joint actions among characters for a shared goal. | | | Collaboration | Working together seamlessly to create a unified and entertaining scene. | | | Ensemble | A group of characters that collectively contribute to the scene's humor and dynamics. | | **Dynamic Additions & Callbacks**| Tag Outs and Walk-ons | Introduce new perspectives and dynamics through additional characters or interactions, injecting variety and humor.